![]() ![]() The nondescript art design is meant to suggest that the game could be taking place in any modern city, Miechowski said. They can also guard the shelter from bandits. In Sarajevo, people under cover of night were leaving the shelter to trade alcohol for weapons from the military surrounding the city.” Players can nominate survivors to make these sorts of trading runs, or they can scavenge resources and look for other survivors. “So in the game, you can create alcohol as well. was alcohol,” said Miechowski, proceeding to show me the parts one could scavenge or trade for to build a still to produce moonshine. “One of the most tradable items in the siege of Sarajevo, and other conflicts as well. As an in-game clock in the corner of the screen ticked down to evening hours, Miechowski called up a map of the surrounding area with other buildings we could search for raw materials. Players click around to navigate a three-level apartment building-turned-shelter, pockmarked with bullet holes and other scars of combat. The game takes place primarily from a black-and-white, 2D, side-on perspective. “That you need to stay with your family, you need to support one another.” “My grandmother, she passed away a few years ago, long before I started to think about this project, but I can recall her talking about really similar experiences during the Nazi occupation,” he continued. “We’re still doing research about real conflicts in Sarajevo, Kosovo, Libya, Syria, all the modern conflicts.” ![]() "Everything you can see in the game is a translation of real facts into game mechanics,” Pawel Miechowski, senior writer on This War Of Mine, told Ars Technica during a recent preview demo. To capture what war is like from a civilian perspective, developer 11 Bit Studios, based out of Warsaw, Poland, is researching everything from YouTube videos and interviews on Amnesty International to books about the Kosovo War in the late '90s. This War Of Mine skirts these obstacles by dropping the soldier protagonists and instead puts the player in control of a group of civilians trying to survive an urban conflict in a fictional war based on real-life accounts. Games like the canceled Six Days in Fallujah, which tried to base in-game events on real battles, are already shouted down by critics as disrespectful. It's harder to imagine a game that allows soldier-players to deliberately choose to commit war atrocities. Sure, games like Spec Ops: The Line feature morally questionable decisions, but those decisions are forced on players through the story, sparing the player real culpability and reducing the moral questions to pure horror. Using soldiers as protagonists inherently limits the ways video games can discuss the horrors of war. It’s not about fighting a war it's about surviving one-as a civilian. ![]() This is a game about war, but not about soldiers. The teaser video for This War Of Mine begins with soldiers running through an urban landscape. This kind of setting looks very different when you're not a fully decked-out soldier. ![]()
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