![]() There are more parkour moves available, and once you reach the Central Loop you also unlock a glider which adds a new way to move around the map. While not everyone will agree here, I believe the parkour in DL2 has been improved. Some more variety here would have elevated the experience. Now while this did not hinder my enjoyment of the game itself, it was far more noticeable here than in DL1. As a result, the feeling of “ I was just in this building looting this exact chest 5 min ago” is quite prevalent. This issue is also present throughout other building interiors and rooftop locations in the city, even down to the lootable container placements. Having some duplicated locations in a large game is understandable, but when what should be some of the more interesting and exciting locations to explore are all duplicated layouts with some minor interior asset changes, it comes across as low effort. Not only that, but these GRE labs are nearly identical. There are only around 6 GRE labs in DL2, versus the 12 unique quarantine zones of the original game. Unfortunately, there are not that many variations in these areas which was somewhat of a letdown. Additionally, assigning these zones to a faction has no impact on the story or on your influence on a faction. There are also a number of safe zones scattered around the map that can be unlocked, Metro stations (which act as fast travel points), radio stations, a few water towers/electrical stations which unlock either traps or traversal items in each zone depending on which faction you assign the building to. Those are Dark Hollows, Forsaken Stores, Military / Evacuation convoys, Airdrops, Bandit camps and GRE anomalies/labs along with a number of combat & parkour challenges. The size of the play area is larger than the previous game, and the world is filled with places to explore. ![]() The city of Villedor is divided into two major zones, Old Villedor and the Central Loop which you unlock partway through the campaign. Also, your choices do not have as much impact on the city itself as Techland implied prior to the game’s release. Needless to say, I have no intention of doing so, especially since Dying Light 2 does not have a New Game+ Mode. If you want to see a different ending you’ll need to replay the entire game from scratch. There is also no way to go back to earlier checkpoints to replay sections with branching choices to see different outcomes. well… it all felt very rushed, almost as if Techland ran out of time, budget or both. A dd to that a generic multi-tiered boss battle that was tiresome and unimaginative, a “ screenshot” ending that concluded with white text in a black background (which informed you of the result of your choices) and…. ![]() The epilogue was predictable and a big disappointment. Thus, some characters felt really forgettable. The voice acting wasn’t bad per se, but the writing and character development weren’t great. To be honest, I believe that it’s probably one of the weakest aspects of the game. While I’m not going to go into any specifics, since I don’t want to spoil anything for those of you who are planning on playing it, I don’t think the story was particularly good. There were certainly no changes like this. Don’t get too excited, it’s just marketing hype. Along the way, there are several twists and turns, and you can make additional, but smaller, choices that will impact the story. At a certain point you’ll need to side with one of them which branches the story. During your search you come into contact with two factions, the independent survivors and the more militaristic peacekeepers, for whom you’ll do various quests. You play Aiden, a pilgrim, who is searching for his sister, and his journey takes him into the city. The world has fallen to the virus and Villedor is one of the last walled cities on Earth. The story of Dying Light 2 takes place 25 years after the events in Harran. Well, after spending around 85 hours with the game, here are my thoughts. So it goes without saying that I’ve been looking forward to the sequel. Dying Light, while not a perfect game, is probably one of my favorite zombie games (I’ve played it multiple times in solo/coop, with around 330 hours of playtime). ![]()
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